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Just a few pointers here on army construction. Things to do, things to avoid, and so on. First off is the
big newbie pitfalls that I see so often. They are: spending too much on runes & taking too many war machines.
The strength of the Dwarfs lies in the warriors! Take lots of them and you will usually do well. 6th edition
has really limited the ability of players to create the uber-heroes of old, so don't try! I do my very best
to never spend more than over 10% of my total army points on all the runes in the army. From experience I have
learned that they simply are not as effective in practice as spending an excessive amount of points on them would
warrant. About
warmachines, in my standard 2150 point list you will never ever find more than 3, one of which is always the
unruned bolt thrower which is cheap (though I do usually take the Engineer upgrade). These things are too
unreliable without runes and too expensive with runes
to be worth taking more of them.
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MSU (multiple small units), MSE (multiple small elites) tactics and Dwarfs. I have experimented with this a bit.
Try as I might, I couldn't make it work for the Dwarfs. Stay away from it. The strength in MSU/MSE armies relies
on mobility, and that is a
quality that we stunties do not possess. I have even tried combining standard tactics with MSU/MSE and took a few
small units to use for flanking/distraction/etc. It was difficult to get the small units where they needed to
be when they needed to be there. These types of tactics do not play well at all with the nature of Dwarfs.
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I cannot say enough that the warriors are the true strength of the Dwarfs. My 2150 point army includes three large
regiments, 24-25 strong. They fight great, they cost little, and they are as resilient as hell! Never underestimate
these guys. The three large units of them makes a superb base for the army. These guys can win battles on their own,
everything else in the army is just topping on the cake. Get the idea yet? Few other core choices in the game can
compare with Dwarf Warriors, point for point. Exploit your greatest strength!
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No Runesmith Anti Magic Strategy
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Here's a great strategy I devised right after the new army book came out. I call it "No Runesmith Antimagic". The
basic
strategy is to give all your regiments that can take a magical banner and the BSB, a Rune of Sanctuary. You'll have
to combine this rune on one of those standards to appease the Rule of Pride. I recommend accompanying it with
a Rune of Battle. Take 4 characters, 1 Lord, 1 BSB, and 2 Thanes. As I said before, the BSB gets a RoSanctuary.
You're other characters get a charm with a Rune of Warding. This rune costs the same as the Rune of Sanctuary, and
does the same thing. Now simply put one of those characters into each of your main regiments, and you have a very solid
force of Dwarfs, all with Magic Resistance (1). I have used this strategy very successfully with 1 regiment
of Iron Breakers, 3 regiments of Warriors, and one regiment of Quarrellers 16 strong with full command. The Thane that
goes with the Quarrellers can even be given a crossbow to shoot with. In the last Rouge Trader tourney I was in,
January '06, I used a slight variation on this strategy and acheived 2 wins and one draw. The list I took had a Lord,
2 Thanes (one BSB), and a Dragonslayer. For regiments it had Breakers, 2 Warriors, Quarrellers (16 strong), and
Slayers. There isn't a way to get the Magic Resistance on the Slayers unfortunately, but the list still worked
very well nonetheless. You will still have 4 dispel dice to do what you need to with. In the tourney I mentioned
above, I was even able to achieve a massacre against an 11 casting dice Skaven army! I highly recommend any Dwarf
player, especially a more experienced one, give this strategy a try.
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